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Hirana Yoshida
Behavioral Affront
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Posted - 2010.03.12 15:23:00 -
[1]
If a low-sec camp is prepared then you cannot escape it, period. Remote sensor-boosted HIC + Webbing Loki makes for a near-foolproof tackle. It is vulnerable and requires good team work for RR so not that common ..
What you should do is get contacts in the militias operating in the area so you can notify them of pirate camps. One side or another is always happy to break them up 
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.03.12 19:54:00 -
[2]
Originally by: Mutnin With the advent of cheaper rigs, it can be next to impossible to get 99.99% of all ships past a well organized gate camp. Ships now have the possibility to insta lock even interceptors with the right rigs.
Meaning if you run into a well set up camp there is little if no chance that you will escape, unless you have the HP to get back to the gate.
Aye. Once you get ~3k scan resolution you can lock pods before they are able to warp from station undocks. If the server gods favour you then the point activation is even registered in time 
How much EHP is required to survive under sentries provided one has RR available? 7-8k?
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.03.12 20:34:00 -
[3]
Originally by: KWyz This is another interesting point to take on.
Rigs are trade-offs. Like plates make you slower and easier to catch but increase survivability when the shooting starts. Gate cloaks last 30s unless you manually move the ship. You cannot be decloaked while under the gate cloak, very important distinction. The point of using the MWD burst to reach gate is that by the time a scrambler hits and kills the drive you will already be at speed .. hopefully the momentum is enough to reach safe harbour.
Learn what the various graphical effects represent and spend the time under gate-cloak to look around (just don't move!). If you see a remote sensor effect, kiss your ass goodbye and try for a gate burn .. if no remotes are active chances are they are after heavier prey,
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.03.13 14:52:00 -
[4]
Originally by: TraininVain does anyone else make a tires screeching sound effect when they undock and align?.
Nope, just you. Really should get help for that, not natural 
Align time is based on agility, which is based on a function of mass and inertia modifier.
Time-to-warp however is limited by acceleration and has nothing to do with align time (which is what gives TraininVain reason to make funny noises). This is what comes into play when using the MWD burst to get to warp faster in heavy ships.
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